1932 Ford Model A HotRoD




1932 Ford Model A HotRod
Modeled in: 3ds Max
Source: Free model by Simon Grover, fixed and refined by me
Textured and Rendered in: Substance Painter & iRay
This 3D vehicle refinement project is based on a publicly available 1932 Ford Model A Hot Rod model, which was extensively reworked through geometry cleanup, mesh corrections, UV preparation, and material development.
Particular attention was given to improving structural consistency, surface quality, visual balance, and overall presentation. The model was re-unwrapped for efficient texturing and finished with custom materials in Substance Painter before final rendering in iRay.
The project serves as a study in asset refinement and visualization, demonstrating a workflow focused on evaluation, correction, optimization, and presentation while preserving the distinctive character of the original vehicle.
Tags:
#1932FordModelA #HotRod #VehicleModeling #AssetRefinement #HardSurfaceModeling #3dsMax #SubstancePainter #iRay #AutomotiveDesign #AutomotiveVisualization #CGI #DigitalArt #3DModeling #IndustrialDesign #3DArt


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