Spiderbot Common Fixations & Upgrades



Spiderbot – Model Fixations & Unwrapping
Modeled in: 3ds Max
Textured in: Substance Painter
Rendered in: iRay
Source: Spiderbot – Free 3D Practice Model from Substance Painter Tutorials
Purpose: Asset Refinement / Game-Ready Prep
Description:
This Spiderbot model began as a free asset provided in a Substance Painter tutorial series and was reworked for a clean, production-friendly state. Modeled and unwrapped in 3ds Max, I performed essential fixations—cleaning topology, resolving unwrap seams, and optimizing geometry—before preparing it for texture in Substance Painter and final render in iRay. The clay render stage emphasizes the refined structure and readiness of the model for texturing and integration.
Details have published on our Blog! Click the Link Below!
Substance’s Spiderbot – Common Fixations
📢 Hashtags for This Journey:
#3dsmax #substancepainter #iray #3dmodeling #modelfixation #assetpreparation #spiderbot #gameasset #digitalart #cgart #3dartist #3drender #textureworkflow #gamedevelopment #hardmodeling


No Comments